Damn you, Phoenix Wright!

I'm taking a break from playing Phoenix Wright: Ace Attorney to write this blog, although I really don't want to. It's a great game for the DS which, for those of you (I say “you” as if anyone actually reads this) unfamiliar with it, it's kind of a point-and-click (well, more point-and-poke on the DS) adventure game where you play a lawyer who also does a lot of detective work. And knows a spirit medium in training. After all, who needs realistic justice systems in this age of CSI: The Moon?
Okay, I lied. I'm still playing it. I like to multi-task, and the story is pretty good, more so than a lot of other games. It also gives you a great feeling when you spot some little contradiction in evidence or take the time to examine Mr Redd White of Bluecorp's (yes, that's actually a character's name; he's April May's boss) and discover a vital piece of evidence that allows you to continue along a predetermined path through the narrative until you can finally point out the blatantly obvious by yelling “OBJECTION!” into the mic. Well, it's a little harder than that, but you get my drift.
Stopped playing it now, so I don't have anything much to talk about unless you feel like reading a long rant about the difficulties of forging convincingly non-linear gameplay while still providing a structured plot line in any interactive entertainment medium? No? Okay, we'll save that for another day.
Well, it's now rapidly approaching midnight and if I want to keep up my goal of one post a day, I'm gonna have to post this soon. Ah, what the hell. I never said they had to be good posts.
Captain's log, additional. Just read Skippy's post below and I'm ticked because mine's not as philosophical. Or I think it isn't. I think it isn't therefore I am?
-Alasdair Corbett, guaranteed to provide 1/100 of your daily dose of philosophy.
Image: The Star Wars hit probability equation. Simply put,
"The probability of a bad guy hitting his target is equal to the inverse of all bad guys present plus the cube of the number of good guys present (plus one) plus the number of Jedi present (plus one) to the tenth power."
n = number of bad guys, x = number of good guys and J = number of JediBasically, if there's a Jedi around, you storm troopers are screwed.

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